Raw Keys โ
The Raw Keys module provides functionality to listen for key press and release events. This module allows you to register key listeners that trigger custom callbacks when a specified key is pressed or released.
Why Use the Raw Keys Module? โ
- It is faster, simpler, optimized and more compact to write.
- You can directly specify the key as a string (e.g., "E") instead of using a native control constant like "INPUT_LOOT".
- The key "E" will always be the "E" key, even if the player has modified their key settings.
Comparison Example โ
Native Implementation:
lua
CreateThread(function()
local key = `INPUT_LOOT` -- "E" key if the player didn't edit their key settings
while true do
if IsControlJustPressed(0, key) then
print('Key E pressed')
end
if IsControlJustReleased(0, key) then
print('Key E released')
end
Wait(0)
end
end)
Using the Module:
lua
jo.rawKeys.listen("E", function(isPressed)
if isPressed then
print('Key E pressed')
else
print('Key E released')
end
end)
Include Raw Keys in your script โ
- To use the Raw Keys library, just add the initiator as a shared script inside of your
fxmanifest.lua
file.
lua
shared_scripts {
'@jo_libs/init.lua'
}
- Add the Raw Keys module inside the
fxmanifest.lua
(in lowercase)
lua
jo_libs {
'raw-keys',
}
You can now use the library inside of your resource with the jo.rawKeys
global variable.
Functions โ
Documentation for the Client side.