Debugger Client 
A module to use debugger module client side.
JO Functions 
jo.debugger.drawSphere() 
Draws a 3D sphere at the specified coordinates. 
Syntax 
jo.debugger.drawSphere(coords, size, color)Parameters 
coords : vector
The coordinates where the sphere will be drawn
size : vector Optional
The size of the sphere in x,y,z dimensions - default:vec3(0.5, 0.5, 0.5)
color : table Optional
The color of the sphere
color.r: number - Red component 0-255 - default:255
color.g: number - Green component 0-255 - default:0
color.b: number - Blue component 0-255 - default:0
color.a: number - Alpha/transparency 0-255 - default:100
Example 
local coords = vec3(1234.56, 789.01, 123.45)
local size = vec3(0.7, 0.7, 0.7)
local color = { r = 0, g = 255, b = 0, a = 150 }
jo.debugger.drawSphere(coords, size, color)jo.debugger.drawText() 
Draws text on the screen with specified parameters. 
Syntax 
jo.debugger.drawText(text, x, y)Parameters 
text : string
The text content to be displayed
x : number Optional
The x-coordinate position on screen - default:0.01
y : number Optional
The y-coordinate position on screen - if not provided, uses and increments the global offset
Example 
-- Drawing text at a specific position
jo.debugger.drawText("Player Health: 100", 0.5, 0.2)jo.debugger.resetText() 
Resets the text display offset to its starting position. 
Syntax 
jo.debugger.resetText()Example 
jo.debugger.drawText("First line")
jo.debugger.resetText()
jo.debugger.drawText("New first line")