π Car door Icon β
Documentation relating to the kd_ath_car_door.
1. Installation β
CAR DOOR ICON is a standalone script. So you don't need a specific framework to use it. It's also mean it works with all framework (Esx, QBCore, VRP, DRP, β¦).
Drag and drop this folder in your resources folder
- kd_ath_car_door Add this 3 ensures in your server.cfg
ensure kd_ath_car_door
Congratulation, the CAR DOOR ICON script is ready to be use !
2. Usage β
You have nothing to do. Just be near car to see the icon. If you enter the car, your player will choose the seat where the icon here.
3. Config.lua β
lua
CommandSwitchSeat = {
command = "seat", --use false to disable it
description = "Switch to a new seat",
argKey = "number",
argDescription = "number of the seat. 0 - Driver, 1 - Passenger, ..."
}
function cprint(text)
print(text)
end
-- Fix the position of icon
-- "All" for all car door
-- "[number]" for the specitifc seat number 0: driver, 1: front passenger, ...
DebugPorte = {
['dinghy'] = { ["All"] = { HautCor = 0.3, RotG = 0, RotD = 0 } },
['jetmax'] = { ["All"] = { HautCor = 0.3, distanceG = 2.0, RotG = 70, distanceD = 2.0, RotD = -70 } },
['marquis'] = {
[0] = { HautCor = 1.0, AngleCor = 0, distanceG = 3.0, RotG = 110 },
[1] = { HautCor = 1.0, AngleCor = 0, distanceD = -3.0, RotD = -100 },
[2] = { HautCor = 1.0, AngleCor = 0, distanceG = 5.0, RotG = 100 },
[3] = { HautCor = 1.0, AngleCor = 0, distanceD = -5.0, RotD = -100 },
},
...
}
-- Hide icon for specitic model
CacherPorte = {
['jetmax'] = { 2, 3 },
['seashark'] = { 2, 3 },
['seashark2'] = { 2, 3 },
['seashark3'] = { 2, 3 },
['rcbandito'] = { 0, 1, 2, 3, 4 },
}
DebugEntree = {
["cargoplane"] = 16,
}
-- Fix the mlodel name of vehicle
DebugModel = {
["dilettan"] = "dilettante",
...
}