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πŸš— Car door Icon ​

Documentation relating to the kd_ath_car_door.

1. Installation ​

CAR DOOR ICON is a standalone script. So you don't need a specific framework to use it. It's also mean it works with all framework (Esx, QBCore, VRP, DRP, …).

Drag and drop this folder in your resources folder

  • kd_ath_car_door Add this 3 ensures in your server.cfg
  • ensure kd_ath_car_door

Congratulation, the CAR DOOR ICON script is ready to be use !

2. Usage ​

You have nothing to do. Just be near car to see the icon. If you enter the car, your player will choose the seat where the icon here.

3. Config.lua ​

lua
CommandSwitchSeat = {
  command = "seat",   --use false to disable it
  description = "Switch to a new seat",
  argKey = "number",
  argDescription = "number of the seat. 0 - Driver, 1 - Passenger, ..."
}

function cprint(text)
  print(text)
end

-- Fix the position of icon
-- "All" for all car door
-- "[number]" for the specitifc seat number 0: driver, 1: front passenger, ...
DebugPorte = {
  ['dinghy'] = { ["All"] = { HautCor = 0.3, RotG = 0, RotD = 0 } },
  ['jetmax'] = { ["All"] = { HautCor = 0.3, distanceG = 2.0, RotG = 70, distanceD = 2.0, RotD = -70 } },
  ['marquis'] = {
    [0] = { HautCor = 1.0, AngleCor = 0, distanceG = 3.0, RotG = 110 },
    [1] = { HautCor = 1.0, AngleCor = 0, distanceD = -3.0, RotD = -100 },
    [2] = { HautCor = 1.0, AngleCor = 0, distanceG = 5.0, RotG = 100 },
    [3] = { HautCor = 1.0, AngleCor = 0, distanceD = -5.0, RotD = -100 },
  },
  ...
}

-- Hide icon for specitic model
CacherPorte = {
  ['jetmax'] = { 2, 3 },
  ['seashark'] = { 2, 3 },
  ['seashark2'] = { 2, 3 },
  ['seashark3'] = { 2, 3 },
  ['rcbandito'] = { 0, 1, 2, 3, 4 },
}

DebugEntree = {
  ["cargoplane"] = 16,
}

-- Fix the mlodel name of vehicle
DebugModel = {
  ["dilettan"] = "dilettante",
  ...
}

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