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A library to save in the client cache the value of PlayerPedId() and his location. These values are updated every 1000ms by default. Very helpfull to optimize the resource

jo.forceUpdateMe()

Force the update of values

Syntax

lua
jo.forceUpdateMe()

Example

lua
print(jo.meCoords)
jo.forceUpdateMe()
print(jo.meCoords)

jo.me

Return the last cached PlayerPedId() value

Example

lua
print(jo.me,PlayerPedId())

jo.meCoords

Return the last cached location of the player

Example

lua
print(jo.meCoords,GetEntityCoords(PlayerPedId()))

jo.meIsMale

Return if the player is a male or a female

Example

lua
print(jo.meIsMale,IsPedMale(PlayerPedId()))

jo.mePlayerId

Return the last cached PlayerId() of the player

Example

lua
print(jo.mePlayerId,PlayerId())

jo.meServerId

Return the last cached GetPlayerServerId(PlayerId()) of the player

Example

lua
print(jo.meServerId,GetPlayerServerId(PlayerId()))

jo.updateMeTimer()

Change the speed of the updater

Syntax

lua
jo.updateMeTimer(value)

Parameters

value : integer

Duration in ms between each update of values

Example

lua
--update less often jo.me & jo.meCoords : from 1s to 2s
jo.updateMeTimer(2000)

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