Me Client 
WARNING
This module is now deprecated. Please use the player module instead.
A library to save in the client cache the value of PlayerPedId() and his location. These values are updated every 1000ms by default. Very helpfull to optimize the resource
jo.forceUpdateMe() 
Force the update of values
Syntax 
lua
jo.forceUpdateMe()Example 
lua
print(jo.meCoords)
jo.forceUpdateMe()
print(jo.meCoords)jo.me 
Return the last cached PlayerPedId() value
Example 
lua
print(jo.me, PlayerPedId())jo.meCoords 
Return the last cached location of the player
Example 
lua
print(jo.meCoords, GetEntityCoords(PlayerPedId()))jo.meIsMale 
Return if the player is a male or a female
Example 
lua
print(jo.meIsMale, IsPedMale(PlayerPedId()))jo.mePlayerId 
Return the last cached PlayerId() of the player
Example 
lua
print(jo.mePlayerId, PlayerId())jo.meServerId 
Return the last cached GetPlayerServerId(PlayerId()) of the player
Example 
lua
print(jo.meServerId, GetPlayerServerId(PlayerId()))jo.updateMeTimer() 
Change the speed of the updater
Syntax 
lua
jo.updateMeTimer(value)Parameters 
value : integer
Duration in ms between each update of values
Example 
lua
--update less often jo.me & jo.meCoords : from 1s to 2s
jo.updateMeTimer(2000)