Me
A library to save in the client cache the value of PlayerPedId() and his location. These values are updated every 1000ms by default. Very helpfull to optimize the resource
jo.forceUpdateMe()
Force the update of values
Syntax
lua
jo.forceUpdateMe()
Example
lua
print(jo.meCoords)
jo.forceUpdateMe()
print(jo.meCoords)
jo.me
Return the last cached PlayerPedId() value
Example
lua
print(jo.me,PlayerPedId())
jo.meCoords
Return the last cached location of the player
Example
lua
print(jo.meCoords,GetEntityCoords(PlayerPedId()))
jo.meIsMale
Return if the player is a male or a female
Example
lua
print(jo.meIsMale,IsPedMale(PlayerPedId()))
jo.mePlayerId
Return the last cached PlayerId() of the player
Example
lua
print(jo.mePlayerId,PlayerId())
jo.meServerId
Return the last cached GetPlayerServerId(PlayerId()) of the player
Example
lua
print(jo.meServerId,GetPlayerServerId(PlayerId()))
jo.updateMeTimer()
Change the speed of the updater
Syntax
lua
jo.updateMeTimer(value)
Parameters
value
: integer
Duration in ms between each update of values
Example
lua
--update less often jo.me & jo.meCoords : from 1s to 2s
jo.updateMeTimer(2000)