Utils functions Client
A library with util functions to create a script
JO Functions
jo.utils.loadGameData()
A function to load a game file
Syntax
jo.utils.loadGameData(name, waiter)
Parameters
name
: string|integer
The name of the file
Compatible with animation dictionaries, models (hashed or string), and texture dictionaries
waiter
: boolean Optional
If the function has to wait after the loading to be completed
Example
local model = "A_C_Horse_Morgan_Bay"
jo.utils.loadGameData(model, true)
jo.utils.releaseGameData()
A function to release a game file
Syntax
jo.utils.releaseGameData(name)
Parameters
name
: string|integer
The name of the file
Example
local model = "A_C_Horse_Morgan_Bay"
jo.utils.releaseGameData(model)
jo.utils.waiter()
A function to wait after a satisfying condition with a waiting duration
Syntax
jo.utils.waiter(cb, maxDuration, loopTimer)
Parameters
cb
: function
If the function returns
true
a new timer value is waited
maxDuration
: integer Optional
The maximum duration the function will wait
default: 1000
loopTimer
: integer Optional
The delay between tests of cb function in ms
default: 0
Return Value
Type : boolean
Returns
true
if the function is satisfied,false
if the waiter was killed by the maxDuration value
Example
local value = 0
local cb = function()
value = math.random(1, 10)
return value == 5
end
local maxDuration = 2000
local timer = 10
local startWait = GetGamerTimer()
print
killer = jo.utils.waiter(cb, maxDuration, timer)
print("Killer: ", killer, "Value: ", value, "Duration: ", GetGamerTimer() - startWait)
-- Expected output: Killer: true, Value : 5, Duration: (duration < 2000)
--OR
-- Expected output: Killer: false, Value : (<> 5), Duration: 2000