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📦 Movable chest

Documentation relating to the kd_coffre-deplacable.

1. Installation

kd_coffre-deplacable is a standalone script. So you don't need a specific framework to use it. It's also mean it works with all framework (Esx, QBCore, VRP, DRP, …).

  • Drag and drop the resource in your resources folder
    • kd_coffre-deplacable
  • Add this 4 ensures in your server.cfg
    • ensure kd_coffre-deplacable
  • Run this SQL command on your database
sql
CREATE TABLE IF NOT EXISTS `coffre_deplacable` (
  `autoinc_coffre` int NOT NULL AUTO_INCREMENT,
  `coords` text NOT NULL,
  `code` int NOT NULL,
  PRIMARY KEY (`autoinc_coffre`),
  KEY `autoinc_coffre` (`autoinc_coffre`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
  • Congratulation, the Movable chest script is ready to be use !

2. Usage

Put the chest on the ground with the client event

lua
TriggerEvent('AddChest')

Use the decoder device with the client event

lua
TriggerEvent('DecodeChest')

3. Config.lua

lua
------------ Command to test the script
------------ Remove for production

RegisterCommand('DecodeChest', function()
  TriggerEvent("Digicode:AffDecoder")
end)

RegisterCommand('AddChest', function()
  TriggerEvent("CoffreMove:Poser")
end)

---------------------------------

-----------------------------
-- PARAMETERS
-----------------------------

--Model of the box
ModelCaisse = GetHashKey('prop_box_wood05a')

--Size of zone to detect the chest
ZoneDetection = 0.2
--Distance to spawn the chest
distanceSpawn = 50

-- Function when the chest is closed
function CloseChest(ChestId)
  print('Chest closed')
end

-- Function when the chest is open
function OpenChest(ChestId)
  print('Chest opened '..ChestId)
end

-- Function when decoder is dead
function DeadDecoder()
  --Remove the current decoder Item
  --Five the dead decoder Item
end

-- Function when chest is placed. Remove the chest item from the player inventory
function LooseChest()
end

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