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Notification Server ​

A library to display notification on the player screen server side

JO Functions ​

jo.notif.left() ​

Notification on the left with title, icon, color and sound

Syntax ​

lua
jo.notif.left(source, title, text, dict, icon, color, duration, soundset_ref, soundset_name)

Parameters ​

source : integer

The source ID of the player

title : string

The title of the notification

text : string

The text of the notification

dict : string

The dictionnary of the icon

icon : string

The name of the icon

color : string Optional

The color of the text
default : "COLOR_WHITE"

duration : integer Optional

The duration of the notification in ms
default: 3000

soundset_ref : string Optional

The dictionnary of the soundset
default : "Transaction_Feed_Sounds"

soundset_name : string Optional

The name of the soundset
default : "Transaction_Positive"

Example ​

lua
local source = 1
local title = "Title"
local text = "The text"
local dict = "hud_textures"
local icon = "check"
local color = "COLOR_GREEN"
local duration = 5000
jo.notif.left(source, title, text, dict, icon, color, duration)
Preview

jo.notif.print() ​

A function to print in the client console from the server side

Syntax ​

lua
jo.notif.print(source, ...)

Parameters ​

source : integer

The source ID of the player

... : any

The data you want to print

Example ​

lua
local source = 1
local data = {
    foo = "bar",
    bar = "foo"
}
jo.notif.print(source, json.encode(data))

jo.notif.right() ​

Notification on the right with icon, color and sound

Syntax ​

lua
jo.notif.right(source, text, dict, icon, color, duration, soundset_ref, soundset_name)

Parameters ​

source : integer

(The source ID of the player)

text : string

The text of the notification

dict : string Optional

The dictionnary of the icon

icon : string Optional

The name of the icon

color : string Optional

The color of the text
default : "COLOR_WHITE"

duration : integer Optional

The duration of the notification in ms
default: 3000

soundset_ref : string Optional

The dictionnary of the soundset
default : "Transaction_Feed_Sounds"

soundset_name : string Optional

The name of the soundset
default : "Transaction_Positive"

Example ​

lua
local source = 1
local text = "Success notification"
local dict = "hud_textures"
local icon = "check"
local color = "COLOR_GREEN"
local duration = 5000
jo.notif.right(source, text, dict, icon, color, duration)
Preview

jo.notif.rightError() ​

A function to display an error notification

Syntax ​

lua
jo.notif.rightError(source, text)

Parameters ​

source : integer

The source ID of the player

text : string

The text of the notification

Return Value ​

Type : boolean

Always return false

Example ​

lua
local source = 1
jo.notif.rightError(source, "Error !")
Preview

jo.notif.rightSuccess() ​

A function to display a successful notification

Syntax ​

lua
jo.notif.rightSuccess(source, text)

Parameters ​

source : integer

The source ID of the player

text : string

The text of the notification

Return Value ​

Type : boolean

Always return true

Example ​

lua
local source = 1
jo.notif.rightSuccess(source, "Success notification")
Preview

jo.notif.simpleTop() ​

Notification on the top with big title and subtitle (native mission start/end)

Syntax ​

lua
jo.notif.simpleTop(source, title, subtitle, duration)

Parameters ​

source : integer

The source ID of the player

title : string

The title of the notification

subtitle : string

The text of the notification

duration : integer Optional

The duration of the notification in ms
default : 3000

Example ​

lua
local title = "Mission Started"
local subtitle = "You just start a great mission !"
local duration = 5000
local source = 1
jo.notif.simpleTop(source, title, subtitle, duration)
Preview

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