Trigger-Event Server โ
A module to trigger another server event from server side and keep the source value injection.
JO Functions โ
jo.triggerEvent.server() โ
Trigger an event on the server side
Syntax โ
lua
jo.triggerEvent.server(source, event, ...)
Parameters โ
source
: integer
The source player ID to send the event to
event
: string
The name of the event to trigger
...
: any
Additional parameters to pass to the event
Example โ
lua
RegisterNetEvent('myServerEvent', function(value)
local source = source
print(source,data)
end)
local source = 4
local value = "My value"
jo.triggerEvent.server(source, 'myServerEvent', value)
-- Expected output: `4 My value`