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Trigger-Event Server โ€‹

A module to trigger another server event from server side and keep the source value injection.

JO Functions โ€‹

jo.triggerEvent.server() โ€‹

Trigger an event on the server side

Syntax โ€‹

lua
jo.triggerEvent.server(source, event, ...)

Parameters โ€‹

source : integer

The source player ID to send the event to

event : string

The name of the event to trigger

... : any

Additional parameters to pass to the event

Example โ€‹

lua
RegisterNetEvent('myServerEvent', function(value)
  local source = source
  print(source,data)
end)

local source = 4
local value = "My value"
jo.triggerEvent.server(source, 'myServerEvent', value)
-- Expected output: `4  My value`

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