Hook
Hooks are a powerfull module for one script to interact/modify another script at specific, pre-defined spots. In contrast to events, hooks are synchronous. Two kinds of hook exist :
- Filters are a way to edit data used by the script. Filters are fired at a specific point in time during the execution of the script and a value has to be returned.
- Actions are a way to add new features in a script. Actions are functions that occurs at a specific point in time during the execution of the script. No value need to be return.
Include Hook in your script
- To use the Hook library, just add the initiator as a shared script inside of your
fxmanifest.lua
file.
lua
shared_scripts {
'@jo_libs/init.lua'
}
- Add the Hook module inside the
fxmanifest.lua
(in lowercase)
lua
jo_libs {
'hook',
}
You can now use the library inside of your resource with the jo.hook
global variable.
Functions
Documentation for the Both side.