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Gizmo ​

Gizmo is a module to implement an interactive 3D gizmo tool for precisely moving and rotating entities within the game world.

Include Gizmo in your script ​

  1. To use the Gizmo library, just add the initiator as a shared script inside of your fxmanifest.lua file.
lua
shared_scripts {
  '@jo_libs/init.lua'
}
  1. Add the Gizmo module inside the fxmanifest.lua (in lowercase)
lua
jo_libs {
  'gizmo',
}

You can now use the library inside of your resource with the jo.gizmo global variable.

Functions ​

Documentation for the Client side.

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