Light β
Light is a module to enable the creation and dynamic management of light sources in the game world.
Include Light in your script β
- To use the Light library, just add the initiator as a shared script inside of your
fxmanifest.lua
file.
lua
shared_scripts {
'@jo_libs/init.lua'
}
- Add the light module inside the
fxmanifest.lua
(in lowercase)
lua
jo_libs {
'light',
}
You can now use the library inside of your resource with the jo.light
global variable.
Functions β
Documentation for the Client side.