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Light ​

Light is a module to enable the creation and dynamic management of light sources in the game world.

Include Light in your script ​

  1. To use the Light library, just add the initiator as a shared script inside of your fxmanifest.lua file.
lua
shared_scripts {
  '@jo_libs/init.lua'
}
  1. Add the light module inside the fxmanifest.lua (in lowercase)
lua
jo_libs {
  'light',
}

You can now use the library inside of your resource with the jo.light global variable.

Functions ​

Documentation for the Client side.

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