# Trigger-Event `[Server]`

A module to trigger another server event from **server side** and keep the source value injection.

## JO Functions

### jo.triggerEvent.server()

::: warning DEPRECATED
since v2.3.7. Use jo.emit.triggerServerWithSource instead
:::

Trigger an event on the server side <br>

#### Syntax

```lua
jo.triggerEvent.server(source, event, ...)
```

#### Parameters

`source` : _integer_
> The source player ID to send the event to
>

`event` : _string_
> The name of the event to trigger
>

`...` : _any_
> Additional parameters to pass to the event
>
